v1 - Initial Release

Localized 99% of the text in the mod to American English. Text is identical to Deep Edits v1.
This includes all spoken dialogue, quest objectives, names, and long descriptions, and most item/armor/consumable names.

v2 - Ravenous v3.252 hotfix 1

Patched existing dialogue and message boxes to reconnect to v3.252 content.
No new dialogue changes yet.

v3 - Ravenous v3.252 hotfix 2

Forwarded master-level Quest properties and aliases. I had missed these in the previous version, but spotted them while updating the Quest text.
On a related note, updated the Quest text for all new quests, including long and short objectives.

v4 - Ravenous v3.26 hotfix 1

Patched existing dialogue and message boxes to reconnect to v3.26 content.
No new dialogue changes yet.

v5 - Ravenous v3.261 hotfix 2

Patched existing dialogue and message boxes to reconnect to v3.261 content.
No new dialogue changes yet.

v6 - Ravenous v3.271 hotfix 1

Patched existing dialogue and message boxes to reconnect to v3.271 content.
No new dialogue changes yet.

v7 - Ravenous v3.271 hotfix 2

The same as v6, except I actually did it properly this time. (Previously I missed a bunch of dialogue. I'm not sure how; I blame XEdit, personally.)

v8 - Ravenous v3.272 hotfix 1

More bugfixes, more patches. I've started doing this new trick (which I first did by accident) where I swap the load order of Text Edits and Text Edits Deep, which highlights top-level changes that haven't been carried over yet. It also highlights every single changed EditorID, so it's not a perfect process, I still have to sort through a lot of chaff. But it lessens that amount of chaff, and I've definitely found and fixed more bugs, so it at least SORT OF works.

As far as I can tell, there's no changes to 3.272 in here that weren't already present in 3.271; as Delzaron said, they were just removing scripts from another one of their mods, which were included in the folder by mistake.